Thursday, December 17, 2009

Race on (Demo)





Although GTR 2 was only released a couple of months ago, Swedish outfit SimBin has been working flat out on the follow-up title, Race - The WTCC Game. In many respects the two titles look and feel similar, but there are crucial differences that make Race a compelling game in its own right.


Race's most striking feature is that it displays a wonderful attention to detail. Clearly it's a game that's been developed by racing fans, and if you follow the World Touring Car Championship in real life, you'll feel right at home as soon as the game is loaded. The game has an official license from the sport's governing body, the FIA, so all of the driver and vehicle data is correct as of the end of the 2006 season.
That means that it's possible to race as one of a whole host of real-life drivers--world champion Andy Priaulx included--in a range of car models. Alfa Romeos, BMWs, Seats, Chevrolets, Peugeots, and Hondas are all in there, lovingly re-created from the suspension upward. They all look just like the real thing, and it's fair to say that no two cars drive in quite the same way, whether that be from the differences between front- and rear-wheel drive, the weight of the car, or the number of gears. Jumping between any two vehicles, you'll find a subtly different experience. Something that adds to that feeling of variety is the fully modeled car interiors--with seats, windows, and dashboards all accurate--and you'll even find fully functioning windscreen wipers that will clean away dust on a dry day or wipe away water on a wet one.
Weather plays a big part in the game and can be set to dry, rain, heavy rain, or changeable, and it's possible to see the weather conditions vary as a race progresses. The conditions on the track have a massive impact on how you need to drive, and if you want to stand any chance at all in wet races, you'll need to get your racing line just right, not to mention your braking zones and acceleration points.
But even if you practice all of those excessively, you still need to make sure that the car is set up correctly. As you'd expect from a game that's so detailed, practically every aspect of the car's mechanical settings can be altered--the ride height, the brake balance, the tyre compound, the springs, the wing settings, and much, much more. If you happen to have a degree in automotive engineering, it'll be a breeze. If you don't, it can all be pretty daunting on the one hand, and a severe racing handicap on the other.
The primary problem here is that there's very little explanation as to what any of the settings actually do. There's no tooltip that explains how changing the tyre pressures will affect braking or how the gear ratios can give you better top speed. If you have played similar racing games in the past, from Geoff Crammond's Formula One Grand Prix onward, you might have a working knowledge of the basics, but beyond that, you'll need to put in some serious research time to get to grips with it.
You can make things a little easier on yourself by adjusting pretty much anything you can think of in the game options. If the opposition is proving too tough, simply reduce their ability next time around, or even just have fewer cars on the track. Tailoring the game to your own skill level can take some time to achieve, but when you get it right, you'll feel much more at home.

Hardware Requirements
Microsoft Windows Vista, XP Home/Pro Processor 1.7 GHz Intel Pentium 4 or 100% compatible, Memory 128 MB RAM, Hard Drive 2.5 GB free space, 3D Accelerator DirectX 9 compatible graphics card with 256 MB memory, Sound Card DirectX 9 compatible, Input Keyboard and Mouse, DirectX Version 9.

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Race on (Demo)

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